70 female
70 male
Hardcore
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
This is a Signature spell. Signature spells are free to cast.
Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards.
Primary
Unlocked at level 21
The skull can bounce up to 2 times.
Unlocked at level 31
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Secondary
Unlocked at level 5
Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 720% weapon damage as Poison.
Unlocked at level 29
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.
Voodoo
Unlocked at level 25
Increase the duration of the ritual to 30 seconds.
Cost: 250 Mana
Cooldown: 8 seconds
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.
Decay
Unlocked at level 61
Cooldown: 60 seconds
Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.
Terror
Unlocked at level 22
Reduce the cooldown of Mass Confusion to 30 seconds.
Unlocked at level 26
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
Increase the duration of Spirit Walk to 3 seconds.
Unlocked at level 23
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
Requires Bow
Cooldown: 30 seconds
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal himself for 268,210 Life.
Unlocked at level 10
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Increases Critical Hit Chance by 1.8% for you and the Scoundrel.
Unlocked at level 20
Heals you and the Templar for 193,112 Life.
Regenerates 6437 Life per second for you and the Templar.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
Rush to your aid, knocking back enemies within 15 yards and healing you for 182,383 Life.
Last updated on 14 Jun 2018 19:13 BST