37 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Primary
Unlocked at level 15
Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
Unlocked at level 24
Cost: 50 Spirit
Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.
Secondary
Unlocked at level 2
Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
Cooldown: 16 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second.
Unlocked at level 29
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Unlocked at level 9
Increases maximum charges to 3.
Dashing Strike's damage turns into Lightning.
Unlocked at level 32
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Focus
Unlocked at level 14
Increase the distance enemies will be pulled towards you to 34 yards.
Unlocked at level 25
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Increase the strength of Mantra of Conviction so that enemies take 12% increased damage.
Unlocked at level 35
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Unlocked at level 10
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Last updated on May 16, 2023 5:34 AM PDT