70 male
10 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Primary
Unlocked at level 15
Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
Unlocked at level 24
Cost: 50 Spirit
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
Unlocked at level 44
Cooldown: 16 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
Increase the duration of Serenity to 4 seconds.
Unlocked at level 47
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Unlocked at level 9
Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike.
Dashing Strike's damage turns into Cold.
Unlocked at level 23
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Unlocked at level 8
Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Focus
Unlocked at level 61
Infuse yourself with sand, reducing damage taken by 50%.
Unlocked at level 62
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Unlocked at level 10
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Last updated on Aug 30, 2022 2:36 PM PDT