Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Secondary
Unlocked at level 5
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 425% weapon damage as Fire. The damage of the bats increases every second, up to a maximum of 850% weapon damage after 3 seconds.
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Powered Shot
Anatomy
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Anatomy
Multishot
Cooldown:8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Multishot
Night's Veil
Cooldown:30 seconds
The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5.00 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.