70 male
8 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.
Primary
Unlocked at level 11
Essence gained is increased to 20 while you are at full health.
Unlocked at level 51
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Secondary
Unlocked at level 5
Risen mages cost 10% health to cast but last an additional 2 seconds.
Unlocked at level 47
Cooldown: 45 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Reanimation
Unlocked at level 13
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Unlocked at level 18
Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
Corpses
Unlocked at level 22
Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
Unlocked at level 58
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Unlocked at level 9
Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.
Unlocked at level 49
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Blood & Bone
Unlocked at level 61
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Unlocked at level 69
Cooldown: 3 seconds
Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
Requires Bow
Cooldown: 30 seconds
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal himself for 268,210 Life.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 seconds.
Unlocked at level 20
Heals you and the Templar for 193,112 Life.
Regenerates 6437 Life per second for you and the Templar.
Cooldown: 10 seconds
Delivers a massive blow to an enemy for 800% weapon damage.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Cooldown: 5 seconds
Summon an Arcane explosion 8 yards around an enemy, dealing 410% weapon damage as Arcane and knocking back all monsters caught within it.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Cooldown: 15 seconds
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
Unlocked at level 25
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Unlocked at level 30
Last updated on 25 Jan 2018 16:39 GMT