14 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Project lines of pure force over a short distance for 150% weapon damage as Physical.
Every third hit has a 50% chance to knock enemies up into the air.
Primary
Unlocked at level 3
Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
Unlocked at level 9
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
Secondary
Unlocked at level 5
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Defensive
Unlocked at level 8
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Cost: 50 Spirit
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Focus
Unlocked at level 14
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Unlocked at level 10
Last updated on Jun 3, 2022 12:35 PM PDT