Hurl a hammer of justice at your enemies, dealing 245% weapon damage.
Primary
Unlocked at level 15
Burst
The hammer is charged with lightning and explodes on impact, dealing 60% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.
Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning.
Secondary
Unlocked at level 26
Heaven's Tempest
Summon a fiery storm that covers a 8 yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it.
Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground.
Defensive
Unlocked at level 16
Bathed in Light
Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 48,278 Life per second.
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
Utility
Unlocked at level 27
Bowmen
The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds.
The Bowmen can only be summoned once every 15 seconds.
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Utility
Unlocked at level 9
Flee Fool
Provoke no longer taunts, but instead causes enemies to flee in Fear for 8 seconds.